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Eu4 tech group units
Eu4 tech group units





Should I deliberately fall behind in technology straight away, or wait until a later period in the game? How does playing as a nation with a smaller penalty such as the Eastern or Ottoman group or a larger one such as Mesoamerican or South American affect the "right" time to begin? It also requires a fairly large stockpile of monarch points. To begin Westernization, at least one Western neighbour must be ahead in technology by 8 total levels. However, Westernization is an expensive process and will severely disrupt a nation for decades. Westernization allows a country not in the western tech group to remove the penalty on technologies. Topics Paradox Interactive.By using our site, you acknowledge that you have read and understand our Cookie PolicyPrivacy Policyand our Terms of Service.Īrqade is a question and answer site for passionate videogamers on all platforms. Incan ideas focus more on economy and infrastructure. Please deactivate your ad blocker in order to see our subscription offer. If you haven't yet, check out our review of Europa Universalis IV. The Aztecs and Incans also get unique idea groups, while the rest of the North Americans use the generic ones.Īztec ideas are mostly focused on warfare and forcibly colonizing the Old World.

eu4 tech group units

The new Aztec and Incan relgions are both considered part of the Pagan religious group. Contrary to what I was told in the interview, the other North American states from Vanilla EU4 still exist as independent nations, and they have High American technology. In contrast to the Jomsvikings, Rome pairs well with the Quantity military ideas, which should swell your ranks to the point that globally-based legions are barely a tax on your resources.Ĭentral America is blanketed by the Aztec Empire, while their rivals, the Incans who, if you payed attention to CK2's Aztec Invasion Events, actually invented gunpowder infantry in this universe dominate South America. This seems more than a little overpowered, based on the other idea groups in the game.īut hey, restoring Rome in CK2 isn't easy, so being rewarded with all the tools to become an intercontinental superpower is probably appropriate. I recommend the Quality ideas in the Military group, which will make your soldiers truly peerless. Especially in the early game when Shock is more important than Firethey are likely to have one of the scariest armies in the world. In addition to the Land and Naval Forcelimit modifiers they gain from importing the Reformed Norse faith, they also have a unique idea group.

eu4 tech group units

Now that the DLC is out, we went hunting for some of the less than historically accurate groups and nations that can be carried over.

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  • Eu4 tech group units